A Contest for the Continent · 1608–1783 · 45 provinces · 1–6 players, hot seat · Semiquincentennial Edition ✶
Four crowns contend for a New World. Build colonies, work the fur and tobacco trades, court or fight the First Nations — while kings an ocean away tax your profits, drag you into their wars, and sign away your conquests at the treaty table. Endure it… or declare independence.
From the first landings to the last treaty. Everything is unwritten.
Hot seat: tap one to four crowns below — they become Player 1, 2, 3, 4 in order. Untaken crowns play themselves. Then Begin.
France Player 1
Capital: Québec, Québec
Coureurs des bois: +40% prices trading with First Nations; relations start warm
Alliances with Nations come easier (threshold 55)
The Crown restricts emigration: crosses 25% less effective